Customary first post

Hi, and welcome to my graphics blog! I’ve been involved in Linux graphics for around 5 years now. I got my start working on Wayland as a community member. Then, about three and a half years or so, I started working for Intel as a Linux 3D graphics driver developer working primarily on the upstream Mesa project. My primary focus areas have been in our shader compiler and our Vulkan driver.

In this blog, I’ll be discussing different issues and advances in 3D driver development. My primary target audience is the moderately technical though non-technical people will probably get something from it too. I’ll probably be primarily focusing on Vulkan and compilers, but it may touch on other areas as well.

Stay tuned for real content!